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![audio issues super mario 3d world cemu audio issues super mario 3d world cemu](https://i.ytimg.com/vi/cVrmmWEMT1I/maxresdefault.jpg)
Hours went by in minutes, and suddenly it was 3am and I was falling asleep with my Switch on top of me. It sucked me in so completely that I couldn't tear myself away. I had never played Super Mario 3D World before last Friday, and now it's one of my favorite Mario games - worth it even without Bowser's Fury tacked on. After some consideration and input from the community, we have decided to go back to the roots and declare 'Cemu' as the official correct way to capitalize the name.I had never played 'Super Mario 3D World' before last Friday, and now it's one of my favorite Mario games - worth it even without 'Bowser's Fury' tacked on. Initially we started with 'Cemu' but then later on we switched to 'CEMU'. This might sound silly, but we never really settled on what capitalization to use for the name 'cemu'.
AUDIO ISSUES SUPER MARIO 3D WORLD CEMU UPDATE
We'll also use the opportunity to update the website, specifically the FAQ. As a result, downloading new releases will be a smoother experience in the future. By the time Cemu 1.6.4 releases the migration should already be completed. Recently the downtimes of have gotten a bit too frequent and we decided that it's time to move the website to a more reliable hoster. In other news: Migrating the website to a new hoster The downside is that this option cannot be set for every game as it can introduce graphic bugs. There is also a new option which disables certain shader features, speeding up shader compilation slightly (meaning shorter stutter) and also speeding up shader execution a bit which means more FPS in GPU-bound scenarios. Mostly to add the 'emulateSinglePrecision' option for several games to fix gameplay bugs, like the falling platforms in Super Mario 3D World. We have added new game profiles and updated the old ones. There are likely a few other games that progress further as well, but we have not had the chance to do extensive testing yet.Īlso since I know someone will ask: None of the popular games are affected (E.g. SteamWorld Dig is now playable (although sound doesn't work) and Sniper Elite V2 goes ingame (graphics are horribly broken which makes it unplayable). Just to avoid any confusion: This is not the same as MSAA (Anti-Aliasing). The result is that everything looks a bit smoother in fullscreen.Ĭomparison screenshots from XCX: Default (1.6.3) Bicubic (1.6.4) I am sure other games are affected by this change as well but so far I have not spotted any.Ĭemu 1.6.4 adds the option to use Bicubic instead of Bilinear filtering to upscale the output image of games. As a result XCX now correctly renders the sky and Smash no longer displays a white background on the result screen. In 1.6.4 the issue is finally fixed properly. (See these older videos: Wind Waker, Mario Kart 8) While we did find solutions that worked for certain games, the root cause remained a mystery that was never really solved, until 1.6.4 that is.
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If you have been following Cemu since it's initial release you might remember that there have always been issues with rendering skys in many games. In a way, the next release has a bit of everything. Misc changes, bugfixes and adjusted gameprofiles RAW Paste Data Update on 1.6.4 and other newsĬemu 1.6.4 will release on Monday, 12th December.